Unity is a gigantic universe, that let’s you do multiple things. 

There is a 3D and a 2D workflow. 3D Assets can make familiar games. Lighting can generate lo poly or photo real environments.

2D Canvas can hold fully responsive forms and interact with real time loading data.

A ROBUST free to use provisioning system let’s you generate Omni Channel/Device packages/apps/web experiences.

3D Scenes and 2D Canvas UI environments, can deploy with Native Android, IOS, Mixed VR, Desktop Apps.

Multiple packages, including ProBuilder (3D modeling), UI Builder (drag and drop responsive Viewport), Unity Mars (Mixed VR Modeling/Prototyping) can be built with several native and Web based deployment. 


Use the arrow buttons to move through the model.

This model was exported from Sketchup as an FBX with lo poly/optimized textures. Interactivity was added using Unity generated C# Scripts applied to First Person interaction with an imported 3D Architectural Model.

WASD can be used to control the forward, left, right, back.

This is a deployment test. Unity Build/Git/Netlify.


Unity Mars

Mixed VR. Unity Introduction. Just getting started. 


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